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Hypercinema
Learning journals on storytelling with media tools like sound mixing, AI-imaging such as Runway, 3D animation, Unreal game engines, and AR/VR technologies
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Future Mapper
Learning journals on creating projection mapping and large-scale light art, culminating in the creation of a site-specific installation to craft new experiences
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Body Everywhere and Here
Learning journals on using graphic processing techniques, TensorFlow.js (PoseNet, BodyPix), and Microsoft Kinect in p5.js and Three.js for enhanced online interactions and immersion
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Light and Interactivity
Learning journals on building microcontroller-driven circuits for LEDs, digital communication protocols like DMX-512 and HTTP/REST, and lighting fixture design
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Homemade Hardware
Learning journals on PCB design, from microcontroller prototyping and breadboarding, to schematic board design in Eagle, and fabrication using a CNC mill and SMD parts
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Live Web
Learning journals on leveraging browser-based technologies like WebSockets and WebRTC, combined with JavaScript and Node, to develop client/server applications
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Escape Room
Learning journals on designing comprehensive escape room experiences, from narrative storytelling, game mechanics, prop design, to mechanical interaction.
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Physical Computing
Learning journals on using Arduino and sensors to blend code, electronics, and design, resulting in innovative projects responsive to human expression
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Subtraction
Learning journals on subtractive fabrication techniques, traditional and digital tools like lathes and CNC routers, 4-axis mill, and CAD/CAM integration
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Intro to Computational Media
Learning journals on programming with P5.js and JavaScript, covering image processing, computer vision, data parsing, and 3D graphics